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Submitted on
April 11, 2012
Image Size
906 KB


7,494 (4 today)
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Trees / Greens 1 by BonesWolbach Trees / Greens 1 by BonesWolbach
Some random trees and greens for any to use :)
Some are from MLP others are not
(many more images like this to come)

SVG if not working so well, will fix it later
AI: [link]
PSD: [link]

Some (C) Hasbro

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luciouswammy Featured By Owner Jun 21, 2014  Hobbyist Interface Designer
used on my game project with lil editing, thanks.…
KusanagiKazuki Featured By Owner Feb 19, 2014
thanks and I used it here.
pinay4life001 Featured By Owner Nov 4, 2012  Hobbyist General Artist
futzi01 Featured By Owner Sep 8, 2012
And also used here: [link]
futzi01 Featured By Owner Jul 21, 2012
Used here: [link]
MisterAibo Featured By Owner Apr 18, 2012
Hm, you do seem to use jpegs in your vectors... Kinda missing the point, isn't it?
BonesWolbach Featured By Owner Apr 18, 2012  Hobbyist Digital Artist
I'm not really sure what you mean, if you could give me some more information I can do my best to fix it
SirCxyrtyx Featured By Owner Apr 18, 2012
What I assume MisterAibo is saying is that the Illustrator file is full of jpegs. This doesn't mean you did anything wrong though. That is just, unfortunately, how Photoshop handles vector graphics. For each new shape, Photoshop creates a JPG the size of your canvas, and then masks it with the vector path that you create. When exported from Photoshop, this can create nice smooth-looking image. However, this means that there really is no good way to save the file except as a PSD.
BonesWolbach Featured By Owner Apr 21, 2012  Hobbyist Digital Artist
Thanks for all the info, I'm making sure to post the psd files with all of my vectors now to somewhat fix that problem
MisterAibo Featured By Owner Apr 18, 2012
I'll assume you're working on it. There are various objects that look like cut-outs of the original images. While this does increase the quality a bit, it still means parts of the image are bitmap-based and can't scale properly without visual distortions and whatnot. Not to mention that using jpegs - a lossy compression image format optimized for photography - is not that good of an idea.
I don't know which programs you use, but it might be illustrator's fault. Check things like the right tree's trunk and you'll see what I mean. Or just open the SVG file in a text editor and look at how much <image tags there are. And most of those are used as redundant masks.
I wouldn't really mind, but when you import, the larger the image, the slower the whole thing gets. I ran into similar problems earlier where inkscape would hard copy all of its textures and gradients into an SVG, effectively creating over nine thousand (not kidding) lines of ballast code. It's true that a few jpegs here and there isn't that bad - size wise, at least - but I hate to litter my vectors with bitmaps.
I hope this helps. Sorry for looking a gift horse in the mouth (and your files in the code).
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